According to a statistic about the US military, “more active-duty soldiers killed themselves than died in combat“. This is an interesting article to read, all the more interesting for me as it makes me think of the significant changes in the conduct of warfare that took place more specifically since the age of technological innovations.
Just like peace, war practices, were part of ways human came to understand their selves and their relation with other humans. Just like peace had rules, war too. And just like peace permitted the construction of ethics to develop forms of human dignity, war was a mean through which humans could learn about themselves, about their representation of an enemy, how to deal with that enemy through certain form of ethical conduct, and by ethical, I mean some form of human excellence at perfecting skills that benefit everyone. So in this sense, the skills of a Hitler can’t really count.
But today, with war being practiced more and more from a distance, protagonists don’t come to really “face” an enemy. Technology has permitted the creation of an abstract field were combat techniques take place. In this sense, video games are actually the real way in which war take place because soldier are living that fantasy situation all throughout, unless a severe disruption contradicts the familiar story and threatens to disrupt their mental, spiritual and physical stability.
I don’t want to extend on all the implications of what that mean in the way war is conducted (there is a lot written on that), but I just want to point out how pointless the “war experience” has become for these soldiers who are not only unprepared to face conflict situations, as they increasingly live in a fantasy of what war could be, as a game, but do not use war as a transcendental or spiritual experience for developing ethical excellence.